The Gears we've all been hoping for!
After a miss with the 'Judgement' installment, Gears of War 4 is a return to form and arguably the best game the franchise has produced.
All around me are familiar faces
Worn out places, worn out faces.
Gears Of War 4 moves away from Delta Squad, and instead focus on the Delta Squad’s leader’s son, JD. Gears 4 builds on all the great aspects of it’s predecessors, making it a worthy successor and great amalgamation of everything that makes Gears fun and competitive. In terms of third-person shooters, Gears is unrivalled, a gripping story coupled with amazing visuals makes for a thrilling single player experience and well balanced game-play, intuitive level design and a punishing ranking system culminates into a perfect multiplayer experience.
Horde does exactly what it did before except this time it comes with some shiny new and very much welcome additions such as classes to give it more of an inclusive, ‘team effort’ feel. Along with classes, ‘bonuses’ and ‘perks’ have been added to give it an extra layer of depth and to keep it fresh with each outing as your play-style changes drastically with each dive into the repulsion of the swarm infestation.
Gears 4’s campaign keeps things fresh with beautiful environments, amazing action sequences and plot twists that keep you gripped and make the 10-15 hour saga fly by. A slow start is then immediately followed up by a fast pace ‘hunt and evade’ scenario which sets the tone for great things to come. The early battles with the COG’s robotic police force do feel a little repetitive and, in my opinion it’s always more satisfying to kill an enemy that then bleed profusely, which may be more of a deep seeded issue I have yet to deal with than an example of bad design and not knowing what your audience wants but i can’t be alone, can I? But as I mentioned things do tend to get a lot more interesting. Without spoiling anything their is a very challenging ‘Horde-esc’ situation and a nice high speed chase on a vehicle of the two wheel persuasion.
The original Gears Of War crew, ‘Delta Squad’ came with an eclectic mix of optimists and pessimists who were exemplary in their roles and when tragedy struck, due to their diversity and likeability you actually cared because a worth while investment was made, however, this time around there are so many character and so many instances that are washed over so quickly that you never really get a chance to ‘tie your horse to a post’ meaning whatever happens to anyone from the new ensemble just feels a bit…meh, Gears vets will just find them self tired straight back into Marcus and maybe caring a bit about JD due to his proximity to out beloved, rugged anti-hero.
Gears of War 4’s single-player campaign is much more varied and engaging than those of its predecessors, a new threat, a story you can sink your teeth into and an appearance from the ‘Grand COG’ Marcus all come together to create a campaign that once you start you will need to finish. The online mode is just as enamouring, getting that perfect balance that was found in Gears of War 1 of, easily to jump into, ‘plug and play’ accessibility for newcomers and a multifaceted intricate wall bounce / active reload punishment system which feeds the hardcore gamer base.